He took his time. First I raged, then begged, then bargained. Finally I wept. Through it all the wall grew higher. He looked at me only once, through a space into which he would place the last brick. Then it was dark, and I was alone. I heard his shoes click against the floor, faintly, as he walked away, and then a silence so complete my ears roared with it. It was then I began to scream.
My death did not come soon, and it was not gentle. You may think you can imagine it, but you cannot, and I cannot tell you, but in time it was again silent, and for a time beyond that I lingered, there in the stillness. I cannot tell you for how long, but then, with a little push, I shook myself out of the crumpled heap of skin and bone and hair that I had been. I was free. The stone and brick was as thin as a gas, and I traveled as thought.
He was easy to find, for he had bound us together with a black thread, and I followed to where he lay in his sheets, sleeping alone. He felt me there, and stirred. I reached into his dreams. I made them wet and red and full of teeth, and he woke gasping, staring into the dark around him, clutching at himself. I came in close, whispering his name, reaching into him to wrap his fluttering heart in ice. Through all his sleepless nights, I told him, through all his waking nightmares, I would be there.
Some of this is music for video games. The rest is a fairly raw document of my ongoing attempt to find something new among the blinking lights in my studio at home.
Noveller got me started. This is essential listening for guitar explorers. Always inspires me to continue the search for new ways to shape the air. Michael Bell
Disasterpeace's latest game soundtrack is packed to the gills with samples, mimicking the background noise of the subways in the game. Bandcamp New & Notable Dec 29, 2016